KSU student aims to improve fitness through gamification app
Computer science major Fernando Orfila is working to create an app to keep people interested in their health and wellness goals through gamification. Physical inactivity, obesity, and Type 2 diabetes cost the United States more than $700 billion a year, according to the CDC, and Orfila believes health and wellness apps could ultimately provide solutions.
To view these students click here: https://kennesaw.meritpages.com/achievements/KSU-student-aims-to-improve-fitness-through-gamification-app/180060